A showcase of some of the work I did on the map Rupture for Battlefield 1 - They Shall Not Pass.
As a level artist my responsibilities included planning and blocking out the level, creating and modifying props and shaders, Terrain mask painting, and composition and prop placement. They also included making sure it was in performance and final polish.
Rupture Level Pod:
Level Art: Erik Rönnblom / Rick Underhill
3D Art: Oskar Jansson
Level Design: Ludvig Kingfors